Tuesday, October 31, 2006

On The Horizon

Next project is one that's been needed for some time:
An easy way to dump ps2 games. There have been some methods out there already with modding the ps2 game save or whatever but it's time to make it simple.

Here's a snapshot:


Keep a lookout for this one soon!

Version 1.1 Released

Fixed a bunch of bugs. This should work just about perfectly.

From the readme:
===============
Updates
===============
- fixed thread issues and optimized code
- loading issues resolved will not hang at "sending codes" or "start game"
- boots from Naplink as well as BOOT.ELF from PS2 indepence exploit

Get it here: http://www.codemajic.com/download.php
Have fun!

Monday, October 30, 2006

Update Coming

New version will be coming possibly tonite. The issues in the first release will be fixed. I had to rewrite most of the server end becuase threads are very tricky when being loaded from different places. I'm removing threads from this version so it can be loaded from anywhere without issues.

Thursday, October 26, 2006

Bug Report

Ok.. What I've gotten so far is the server has problems. This depends on how you load the CodeMajic elf file. From ps2link it's 100%. From the independence exploit(as the BOOT.ELF) it does not work properly when sending codes over. I'll be looking into this tonite and post a new fix.

CodeMajic Released!

Better really late then never huh?

Well the first express version is done and ready for download. I put a readme together included to get you started. I'm really tired and need some rest so please download it and have fun. Let me know what bugs there are and how it works for you. It's pretty simple to use.

Make use of joker codes :p

Download here: http://www.codemajic.com/download.php

New versions and website coming soon! Or like in 5 years :)

Monday, October 23, 2006

Last Minute

Ok.. Some bug fixes to go here. I have a bug with the joker commands because it's jokering the whole code list and not individual ones. Ooops! Oh well. Just check back tommorow or later tonite if I finish but looks like tommorow night :)

Sunday, October 22, 2006

Coming Monday

What a pain in the ass the PS2 can be some times! I scrapped the full interface/server structure for now and to get a release out by Monday. I'm making it a single static page on the PS2 with the pc controlling what codes go in. I don't have time to build out a nifty interface on the PS2 right now.

The way it works is this:
1) fire up the CodeMajic elf on the PS2 (with your favorite loader)
2) watch the screen for the DHCP IP address
3) make sure the ip matches in your pc code manager
4) paste in the codes (will provide example)
5) hit "connect"
6) hit "start game"

There is no need for a mastercode. CM takes care of all that :)

That's gonna be it. Of course this will be improved upon in the coming week.
Quick and dirty but it's a release for now. I will post up the official download link sometime Monday since it's about 90% there right now. I'm busy most of tommorow so that's why it's going to be Monday.

Saturday, October 21, 2006

Just About There

I'll be posting tommorow with some more details but I just got time to start working tonite on the whole thing. Check out some screenshots tommorow and hopefully a release Sunday.

Thursday, October 19, 2006

Making Progess

Well things are moving along pretty nicely so far. The only problem I'm having is trying to get stuff to run with AR Max off the pen drive. I've wasted enough time on that tonite so I'll be back on the interface and networking stuff tommorow. I'll just have to hack AR Max to see where they load the elf files and what they are hooking through the media manager and rip it up :)

So far CM can load from burnt CD, ps2link, naplink, and memcard through exploit . The first version will support a pc side app for uploading codes. Basically paste a text file in a box and hit go and it will send the codes over (in raw format) over tcp/ip to the ps2 and you can start the game from there. It's easier than doing the crazy interface stuff. Or at least faster for now. I also fixed the dhcp issue with ps2ip so it auto-scans for an IP address. Makes things easier than say ps2link.

I'll post a screenshot of the code manager tommorow. It will look like shit because I'm no designer :p